Sengoku Horizon

Look towards the Horizon

The Warring States Period: Fierce warlords fought for control of Japan, and many would perish. When a warrior falls, where does the passion they once held go? Possibly into something dear such as a favorite weapon or heirloom. These heirlooms have been labeled as “relics”, and those that carry them are labeled as “Scions." Recently more and more of these special relics have been activating, signaling the start of a great change as ancient power meets the modern world!

Now For The Local News, 7/10/2017 A blood red summer has come. As the Edo Bugei students finish facing off with the ikko forces all across the nation a massive steel ship floats towards Edo Harbor. The final battle between the Ikko Ikki rebels and the Edo Bugei students is about to begin. The lingering question now, just how much of Edo will be left standing once the battle ends?

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Kitsu

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Sep 6 2017, 10:59 AM
Only a day or two after King, the Yakuza lord of East Edo, had perished by Kitsu's hand. He had already brought some of his scouts to the area to spread out and establish their presence in this new part of the city. He enjoyed his position so far, but he had been told by many of his associates that his dressings are out of style. His kimono was reminiscent of days gone by, and though irritated by being told such, he couldn't help thinking about it as he walked the street, and even as he passed the still smoking remnants of the building that King met his end behind he couldn't think of anything else.

One of the shops in this area was a store that catered to the more wealthy side of the city. Suits, ties, fancy dresses, and expensive silk button up shirts were the big sellers in this store, though they also sold regular clothing as well. He opened the front door and was greeted brightly by a few employees who stopped and bowed to him as they do for every customer who enters the store. He began to look around and was addressed a few moments later by someone who had a tailor's tape measure slung around their arm, as well as several pins stuck in their mouth. They asked very excitedly if he would like to be measured for a fine suit. He looked a bit sheepish before reluctantly agreeing and he was whirled around to a dressing room where phrases like "Don't touch me there!" and "HANDS OFF MY GUN" could be heard coming from behind the curtain.
Jun 27 2017, 02:38 PM
[dohtml]<div class="profile">
<span class="name">LAST NAME, FIRST NAME</span>
<span class="sub1">of the ---/no clan</span>
<br><br>
<img src="http://placehold.it/100x100" class="proficon" height="100" width="100"><img src="http://placehold.it/100x100" class="proficon" height="100" width="100"><img src="http://placehold.it/100x100" class="proficon" height="100" width="100">
<br><br>
<table border="0" cellspacing="0" cellpadding="0" width="100%"><tr><td vAlign="top" class="content1">
• 20, Male<br>
• HOMETOWN, PROVINCE<br>
• SCHOOL YEAR<br>

</td>
<td vAlign="top" class="content2">
• TRACK <br>
• LIST CLUB<br>
• LIST CLUB OR HOBBY<br>
</td></tr></table>

<div class="content3">
<CENTER><B>APPEARANCE</B></center>
<br>HAIR: Black, tied up in a very messy samurai ponytail
<br>EYES: Dark Brown
<br>HEIGHT: 6' 5"
<br>BODY TYPE: Thick chested, described as 'wall-like'
<br>STYLE: Wears a dark colored, leather pirate's jacket that extends down to his ankles. The buttons are gold, and it seems worn and damaged. He wears a black Kimono under it that seems equally worn. A leather bag is slung over his shoulder that holds his grenades. An ornate skull necklace is hung from the leather strap over his chest. A gold plated leather belt is strapped loosely around his waist, this holds his other two weapons. He has loose black canvas pants that are tucked into a pair of heavy, worn leather boots. The boots are about mid-shin height, and have several ornate gold pieces held on with leather straps and buckles. All in all, Ken exudes an aura of intimidation, his footsteps are heavy and his many gold buttons straps and other metal objects rattle with every step.
<br>OTHER: Several ear piercings made of gold, silver, and platinum, some also have feathers on them. Most of them are stolen.
</div>

<div class="content3">
<CENTER><b>TRAITS</b></CENTER><br>
Think of a pirate. Think of a thief. Think of a General of an army. Combine all of these, and you have Ken. A leader, and intimidating force, and one who demands people's respect. Be on his team, and be a brother, a sister, as close as family. Be against him, and know the wrath of a true pirate Captain.
<br><br>
<br>STRENGTHS: Extremely Confident in himself. Works exceptionally well with others, calling his teammates (even temporary) brothers and sisters.
<br>WEAKNESSES: Loud and obnoxious, tends to be physical with people such as back slaps, hugs, etc. Obsession with money and valuables to the point of derailing an entire mission for a few dollars. Kleptomaniac (steals things but doesn't know he's doing it sometimes).
<br>LIKES: Money, gems, valuables and other possible treasures.
<br>DISLIKES: People who demand respect but don't give it.
<br>AMBITIONS: He wants to buy his own ship and sail the world to gather his own treasures for burying, just like his pirate relatives before him.
</div>

<div class="content3">
<CENTER><b>COMBAT</b></CENTER><br>
If you'd like to be a traditional student you may delete everything in this section after "weapon"
<br><br>
WEAPON: Grenados (Black powder and iron shrapnel grenades), Generic Cutlass
<br>RELIC: Ornate Boarding Axe - A one handed axe with a spike on one end, and a hooked axe blade on the other. This particular one has very ornate silver on parts of the handle and side of the blade, though the rest is made of average weapons grade steel.
<br>RELIC OWNER: Shirahama Kenki (Unknown-1599)
<br>OWNER HISTORY: Japanese born pirate active from the 16th to the early 17th centuries. One of the few dates that links him to the era is his known piracy activity. He arrived on the Vietnamese coast in 1585, and began launching pirate raids against coastal cities, but was eventually chased away by a fleet of 10 ships. His ship crashed in the port of Thuận An, where he was identified as a pirate, and eventually was captured. What happened after that to him is unknown, though the popular theory is that he was executed, yet others believe he escaped.
<br>ACTIVATED ABILITY 1: RESPECT - Causes extreme fear to enemies that are within 10 feet. Lasts for 3 posts, being most potent at post 1, and fading off completely at the end of post 3.
<br>ACTIVATED ABILITY 2: TO ARMS! - Causes heightened physical traits in every ally within 100 feet of him. Everything from pain tolerance to strength is boosted to the extreme for 3 posts. Most potent on post 1, and fading off completely at the end of post 3
<br>LOCKED ACTIVATED ABILITY 3:
<br>PASSIVE 1:Silver Tongue- People that talk with him are more likely to take suggestions and persuasions.
<br>LOCKED PASSIVE 2:
<br>LOCKED AWAKENED MODE COLOR: None
<br>LOCKED
<br> AWAKENED ATTACK: Cap'n's Orders- He can command people in the area with a loud and almost omnipresent voice, and they follow. They are limited to simple commands such as Stop or Stand Down. He cannot cause direct harm to those who follow his orders, nor can he order people to fight each-other or kill themselves. This will affect allies, enemies, and civilians alike. Those who have high self confidence, high willpower, trouble following orders, or disrespect for authority in their strengths and weaknesses are immune to this ability. Lasts 5 posts.</div>

<div class="content3">
<CENTER><b>HISTORY</b></CENTER><br>
<br>FAMILY: (If you have faceclaims in mind please note them.)
<br>• Father
<br>• Mother
<br>• Sibling
<br>• NPC Friend or Mentor (Optional)<br>

<br>BACKGROUND:
Please provide at least three detailed paragraphs about your character's life up until the present day. Anything that may be important to your character's life should be mentioned here. How did they learn to use a weapon? How did they get their relic? Please keep in mind most families would know what is and isn't a relic so the chances of just stumbling across one would be low. What was life like before and after entering Edo Bugei? Please make sure to include what province your character is from.
</div>

<span class="ooc">Chatbox Name• face claim, series • other characters</span>
</div>
<div style="text-align: center; font-size: 10px; margin: -10px 0px 10px;"><a href="http://belowthesun.jcink.net/index.php" style="font-family: helvetica; font-weight: bold; text-transform: lowercase;">template from below the sun</a></div>[/dohtml]
Apr 23 2017, 03:43 PM
[dohtml]<div class="profile">
<span class="name">Aoyama, Osore</span>
<span class="sub1">of the Aoyama Clan</span>
<br><br>
<img src="http://i.imgur.com/M6pKw5Y.png" class="proficon" height="100" width="100"><img src="http://i.imgur.com/G0f44bV.jpg" class="proficon" height="100" width="100"><img src="http://i.imgur.com/gopNvmo.jpg" class="proficon" height="100" width="100">
<br><br>
<table border="0" cellspacing="0" cellpadding="0" width="100%"><tr><td vAlign="top" class="content1">
• 15, Male<br>
• Edo, Musashi<br>
• First Year<br>

</td>
<td vAlign="top" class="content2">
• Political Strategist <br>
• Host Club<br>
• Fortune telling (hobby)<br>
</td></tr></table>

<div class="content3">
<CENTER><B>APPEARANCE</B></center>
<br>HAIR: Black, but shaved
<br>EYES: White due to congenital blindness, usually not seen.
<br>HEIGHT: 5' 5"
<br>BODY TYPE: Very good looking appearance-wise, though keeps his eyes closed almost all the time. Very thin, not a lot of body mass.
<br>STYLE: When not wearing the mandatory school uniform, and depending on the occasion, Osore has two outfits, similar in color scheme, but varied in how lavish they are. His day to day outfit is a purple cloak that covers his face, as well as white, tattered pants and no shoes. He carries a simple dark ironwood staff to help him get around as an aid to help his blindness. His more formal attire dresses him in a cloak made of several layers of expensive fabric, all shades of purple, that includes embroidered symbols and gold tassels. He carries a 'dressy' cane that is made of a sanded and polished Ironwood branch, it has several bands of red resin embossed on the top half of the staff, and a handle forged of iron wrapped around and covered with studded resins of different colors. The cost of this outfit ranges into the tens of thousands of ryo, but is suited for court wear to be seen next to even the highest officials.
<br>OTHER: No matter what outfit he has, he always carries a deck tarot cards. They were specially made for him by including braille on them.
</div>

<div class="content3">
<CENTER><b>TRAITS</b></CENTER><br>

Osore is a loyal type of person who stands by the government strongly, though he considers himself too good for commoner activities such as combat, so he avoids it if he can. He uses his abilities to avoid combat on a large scale by convincing the people that they are depressed, fearful, or some other emotion. He believes whole heatedly that his relic's abilities are not caused by a relic, but by his own divine abilities given to him by the scripture of the book. This causes him to have a high opinion of himself, as well as high confidence in his abilities.

<br><br>
<br>STRENGTHS: Very good control over his own emotions. High confidence in his relic abilities.
<br>WEAKNESSES: Blind since birth, low physical strength. Sees himself above normal people, including other scions. Very weak combat ability due to low strength and no skill, also the whole blind thing.
<br>LIKES: Enjoys places that normally cause people to be uncomfortable such as graveyards and abandoned shrines. Also enjoys doing fortune telling tricks using his illusion relic abilities.
<br>DISLIKES: Dislikes the idea of having to work, fight, or do other manual labor. These are seen by him as beneath his status.
<br>AMBITIONS: To continue the practice of Onmyodo and to promote it's use for political advisement. Onmyodo had been absorbed into Shinto, and was eventually banned by an Emporer, but a large portion of it remained in a secret book.
</div>

<div class="content3">
<CENTER><b>COMBAT</b></CENTER><br>
<br><br>
WEAPON: Wooden Staff made of Ironwood (has two of them, but only carries one at a time)
<br>RELIC: An old leather grimoire with very old pages describing Onmyodo and Buddhist rituals, demons, spirits, and divination techniques. Written by Sūden, Ishin.
<br>RELIC OWNER: Sūden, Ishin
<br>OWNER HISTORY: 1569–1633, AKA: Sūden, Konchiin. Was a key part in the establishment of the Tokugawa Shogunate, by keeping track of diplomatic relations with foreign powers in a book. He was also in charge of the administration of Shinto and Buddhist temples. For a complete list of his accomplishments, click here.
<br>ACTIVATED ABILITY 1: Psychometry- The ability to obtain information about a person or object, usually by touch. When holding an object Osore can read the owner's name, personality, likes, dislikes, and ambitions, background, and other information depending on how personal the object is. Example: A relic will give the most information, a weapon a middle amount, but a simple article of clothing will only produce a name and some other very basic information.
<br>ACTIVATED ABILITY 2: Minor Illusion - Can cause an illusion that isn't as grand as his awakened ability. These can produce sights, smells, sounds, and feelings (both physical and emotional). The effects last for up to 4 posts depending on the energy put into the illusion, and how many people were effected. More people and more energy, the shorter the illusion.
<br>LOCKED ACTIVATED ABILITY 3: Ancestral Shamblers - Osore's only offensive attack. He summons up to three semi-sentient skeletons from the ground. These skeletons are dressed in decaying leather samurai armor, but otherwise vary slightly in appearance. They are sentient to the point of being able to identify and walk towards enemies. They cannot attack except by self destruction explosion that damages people close enough to them. These explosions destroy the skeleton.
<br>PASSIVE 1: Third Eye / Fox Fire - A red eye made of pure energy is able to be opened. It rests about an inch in front of the middle of is forehead, and cannot be seen if closed. <br>
3 'spirit flames', known as a fox fires, follow him around. They can be a few different colors, and change when they reform. They keep him from running into walls and help him avoid very obvious danger by pushing against him. They are solid, soft, and cold to the touch, and can be destroyed, but reform a few posts later near Osore. They emit strange whisper sounds, and when idol tend to be curious like goldfish. They float towards people, but attempt to quickly retreat if reached for, though can be unsuccessful in dodging.
<br>LOCKED PASSIVE 2: Levitation- Allows him to levitate, but only above solid ground (no water). He can levitate around two feet off the ground, and cannot adjust how high he is. If he could walk there, he could levitate there instead. Due to rules set down by the administrators, he is unable to use this ability in the school building.
<br>LOCKED AWAKENED MODE COLOR: None.
<br>LOCKED
<br> AWAKENED ATTACK: Causes a VERY realistic illusion to any targets. This illusion can be almost anything and is up to the Osore as to what truly occurs. Note that this is an illusion and cannot cause REAL physical harm, though the person can feel pain.</div>
<div class="content3">
<CENTER><b>HISTORY</b></CENTER><br>
<br>FAMILY:
<br>• Father
<br>• Mother<br>

<br>BACKGROUND:
Osore grew up in a secure, wealthy family who owns a well known graveyard in Edo. His father, head priest of the graveyard, often had Osore accompany him during his work, taking care of the graveyard, the shrine, or doing ceremonies for the recently deceased. Though blind, Osore was intent on going out and about by himself, and exploring the graveyard, seeming to be happiest when he was among the silent tombs and rocks. One evening as he was walking down a trail in the graveyard, he heard whispering near the storage of his family's house. No one should have been around the area, so Osore decided to go and check it out.
<br><br>
The door to the very old shed was open, and the smell of a musty basement was wafting out of it. He would carefully place his staff through the doorway to make sure the area was clear, and he slowly tapped out a safe path to enter. The whispers were louder, and Osore announced his presence. "This is the storehouse of the Aoyama Graveyard. As a member of the family, I demand you leave this storage area!" Everything was quiet. He felt as though it may have been a restless spirit or random intruder who was simply looking for something to steal, and that they had left so he turned to leave.
<br><br>
Behind him the noise of something sliding, some strange whispers, and then a loud thump of leather on stone. Osore jumped slightly before turning around and tapping excitedly with his cane. It soon thumped into the side of the book. His relic. A grimoire written long ago about a section of Shinto religion that dealt with spirits, demons, and divination. Osore carefully touched the book to identify it, finding that it had old pages and obviously old leather binding. There were textures on the book that he couldn't identify for the moment, so he picked it up and brought it back with him to his father.
<br><br>

Over the next few years, his powers manifested from the relic. Little by little, and his father read to him from the book when they had time, and Osore memorized every line, learning how the book explained spirits and how the human mind worked compared to the way science explained it. Osore toyed with his new abilities, and his family eventually understood what exactly was going on. Just as they did, a representative of the school arrived, and sat the three of them down to tell them that Osore was a special person who was required to attend a special school that wasn't far away. The representative asked Osore what his interests were, and after the stories and instructions he heard from the book, he realized that he was supposed to be seated next to the Shogun himself as a line of defense and adviser. Thus his journey to becoming a political adviser began.

</div>

<span class="ooc">Chatbox Name• Poe Collector, Legend of Zelda • other characters</span>
</div>
<div style="text-align: center; font-size: 10px; margin: -10px 0px 10px;"><a href="http://belowthesun.jcink.net/index.php" style="font-family: helvetica; font-weight: bold; text-transform: lowercase;">template from below the sun</a></div>[/dohtml]
Mar 2 2017, 10:31 AM
[dohtml]<div class="profile">
<span class="name">Aoyama, Osore</span>
<span class="sub1">of the Aoyama Clan</span>
<br><br>
<img src="http://i.imgur.com/M6pKw5Y.png" class="proficon" height="100" width="100"><img src="http://www140.lunapic.com/editor/working/149297101538012?9870130900
" class="proficon" height="100" width="100"><img src="http://i.imgur.com/gopNvmo.jpg" class="proficon" height="100" width="100">
<br><br>
<table border="0" cellspacing="0" cellpadding="0" width="100%"><tr><td vAlign="top" class="content1">
• 15, Male<br>
• HOMETOWN, PROVINCE<br>
• SCHOOL YEAR<br>

</td>
<td vAlign="top" class="content2">
• Political Strategist <br>
• Host Club<br>
• Doing fortune telling (hobby)<br>
</td></tr></table>

<div class="content3">
<CENTER><B>APPEARANCE</B></center>
<br>HAIR: Black, but shaved
<br>EYES: White due to congenital blindness, usually not seen.
<br>HEIGHT: 5' 5"
<br>BODY TYPE: Very good looking appearance-wise, though keeps his eyes closed almost all the time. Very thin, not a lot of body mass.
<br>STYLE: Depending on the occasion, Osore has three outfits, two similar in color scheme, but varied in how lavish they are. His day to day outfit is a purple cloak that covers his face, as well as white, tattered pants and no shoes. He carries a simple dark ironwood staff to help him get around as an aid to help his blindness. His more formal attire dresses him in a cloak made of several layers of expensive fabric, all shades of purple, that includes embroidered symbols and gold tassels. He carries a 'dressy' cane that is made of a sanded and polished Ironwood branch, it has several bands of red resin embossed on the top half of the staff, and a handle forged of iron wrapped around and covered with studded resins of different colors. The cost of this outfit ranges into the tens of thousands of ryo, but is suited for court wear to be seen next to even the highest officials. His third outfit is a dark tan/green leather. It covers his whole body and leaves no flesh to be seen. This outfit is used very rarely, but are for combat missions. Durring these times he carries his simple ironwood staff.
<br>OTHER: No matter what outfit he wears, he always carries basic fortune telling items such as tarot cards.
</div>

<div class="content3">
<CENTER><b>TRAITS</b></CENTER><br>

Osore is a loyal type of person who stands by the government strongly, though he considers himself too good for commoner activities such as combat. He uses his abilities to avoid combat on a large scale by convincing the people that they are depressed, fearful, or some other emotion. He believes whole heatedly that his relic abilities are not caused by a relic, but by his own divine abilities given to him by the Gods. This causes him to have a high opinion of himself.

<br><br>
<br>STRENGTHS: Very good control over his own emotions. Has a 'deep connection to the spiritual world', claiming to see spirits and demons, and claims to be able to summon them. This gives him confidence in his relic abilities.
<br>WEAKNESSES: Blind since birth, low physical strength. Enormous ego.
<br>LIKES: Enjoys places that normally cause people to be uncomfortable such as graveyards and abandoned shrines. Places like these he claims brings him closer to the spirit world.
<br>DISLIKES: Doesn't strongly dislike anything in particular.
<br>AMBITIONS: To continue the practice of Onmyodo and to promote it's use for political advisement. Onmyodo had been absorbed into Shinto, and was eventually banned by an Emporer, but a large portion of it remained in a secret book.
</div>

<div class="content3">
<CENTER><b>COMBAT</b></CENTER><br>
<br><br>
WEAPON: Wooden Staff made of Ironwood (has two of them)
<br>RELIC: An old leather grimoire with very old pages describing Onmyodo rituals, demons, spirits, and divination techniques. Written by Yoshida, Kanetomo
<br>RELIC OWNER: Yoshida, Kanetomo
<br>OWNER HISTORY: Born 1435, died 1511. Was a Japanese Shinto priest of the Sengoku period. He was a seminal figure in the evolution of a coherent descriptive and interpretive schema of Shinto ritual and mythology. Combined Onmyodo into Shinto to create a more diverse religion.
<br>ACTIVATED ABILITY 1: Minor Illusion - Can cause an illusion that isn't as grand as his awakened ability. These can produce sights, smells, sounds, and feelings (both physical and emotional).
<br>ACTIVATED ABILITY 2: Scythe Blade - Produces a scythe style blade at the end of a staff.
<br>LOCKED ACTIVATED ABILITY 3:
<br>PASSIVE 1: Third Eye - A red eye made of pure energy is able to be opened. It rests in the middle of is forehead, and cannot be seen if closed. This grants Osore a few 'spiritual' powers. <br>
Several different colored 'spirit flames' follow him around. They keep him from running into walls and help him avoid very obvious by pushing against him. They are solid, soft, and cold to the touch, and can be destroyed, but reform a few posts later near Osore. They emit strange whisper sounds, and when idol they tend to be curious like goldfish. They float around towards people, but quickly retreat if reached towards.
<br>LOCKED PASSIVE 2: Levitation- Allows him to levitate, but only above solid ground, and only ~2 feet above the ground (Just think if you pulled your legs up into a cross-legged sitting position). If he could walk there, he could levitate there instead. He may also levitate his relic.
<br>LOCKED AWAKENED MODE COLOR: None.
<br>LOCKED
<br> AWAKENED ATTACK: Causes a VERY realistic illusion to any targets. This illusion can be almost anything and is up to the Osore as to what truly occurs. Note that this is an illusion and cannot cause REAL physical harm, though the person can feel pain.</div>
<div class="content3">
<CENTER><b>HISTORY</b></CENTER><br>
<br>FAMILY:
<br>• Father
<br>• Mother<br>

<br>BACKGROUND:
Osore grew up in a secure, wealthy family who owns a well known graveyard in Edo. His father, head priest of the graveyard, often had Osore accompany him during his work, taking care of the graveyard, the shrine, or doing ceremonies for the recently deceased. Though blind, Osore was intent on going out and about by himself, and exploring the graveyard, seeming to be happiest when he was among the silent tombs and rocks. One evening as he was walking down a trail in the graveyard, he heard whispering near the storage of his family's house. No one should have been around the area, so Osore decided to go and check it out.
<br><br>
The door to the very old shed was open, and the smell of a musty basement was wafting out of it. He would carefully place his staff through the doorway to make sure the area was clear, and he slowly tapped out a safe path to enter. The whispers were louder, and Osore announced his presence. "This is the storehouse of the Aoyama Graveyard. As a member of the family, I demand you leave this storage area!" Everything was quiet. He felt as though it may have been a restless spirit or random intruder who was simply looking for something to steal, and that they had left so he turned to leave.
<br><br>
Behind him the noise of something sliding, some strange whispers, and then a loud thump of leather on stone. Osore jumped slightly before turning around and tapping excitedly with his cane. It soon thumped into the side of the book. His relic. A grimoire written long ago about a section of Shinto religion that dealt with spirits, demons, and divination. Osore carefully touched the book to identify it, finding that it had old pages and obviously old leather binding. There were textures on the book that he couldn't identify for the moment, so he picked it up and brought it back with him to his father.
<br><br>

Over the next few years, his powers manifested from the relic. Little by little, and his father read to him from the book when they had time, and Osore memorized every line, learning how the book explained spirits and how the human mind worked compared to the way science explained it. Osore toyed with his new abilities, and his family eventually understood what exactly was going on. Just as they did, a representative of the school arrived, and sat the three of them down to tell them that Osore was a special person who was required to attend a special school that wasn't far away. The representative asked Osore what his interests were, and after the stories and instructions he heard from the book, he realized that he was supposed to be seated next to the Shogun himself as a line of defense and advisor. Thus his journey to becoming a political adviser began.

</div>

<span class="ooc">Chatbox Name• face claim, series • other characters</span>
</div>
<div style="text-align: center; font-size: 10px; margin: -10px 0px 10px;"><a href="http://belowthesun.jcink.net/index.php" style="font-family: helvetica; font-weight: bold; text-transform: lowercase;">template from below the sun</a></div>[/dohtml]
Jan 23 2017, 02:25 PM
Poisons that are strong and lower severity cannot kill, even if multiple doses are used on a single target. All decisions are up to the moderators and admin of this forum. Peaceful disagreements are allowed, but staff members have ultimate say on anything included in this template.


~POISON~


Name: Name of your poison. Fictitious, actual names of chemicals, etc. What your poison can be known by.
Type: Liquid, Gas, or Solid.
Method: How does it poison the target. Injection, inhalation, ingestion, or other. If other elaborate.
Appearance: Any special appearance including but not limited to: It's type, color, containment, etc.
Origin: The chemical composition (if applicable.) What it is made out of or where it comes from. Synthetic is reserved for Master poison crafting.
Effect Severity: Weak, mild, strong, or deadly.
Weak includes side effects such as stuffy nose, numbness, nose, paranoia, cough, and other minor cold-like symptoms.
Mild includes things such as dizziness, muscle weakness, difficulty breathing, nausea, minor hallucinations, and other non-life threatening symptoms.
Strong includes vomiting, severe difficulty breathing, vertigo, extreme hallucinations, convulsions, and other possibly lethal effects.
Deadly includes poisons that kill or have side effects deemed too powerful for normal use. Can only be crafted on request by elite students or government officials. Can only be crafted by Master craftsman, and requires two moderator/admin approvals.
Duration: How many posts does your poison last from infection time to ending time?
Side effects: Elaborate on the side effects or order of side effects. What happens after the infected target becomes infected. Use post counts if necessary.
Doses: How many doses will your character carry at maximum on any given thread?


+MEDICAL+


Medical supplements include antivenom for poisons of the same severity.

Name: Name of your medicine. Fictitious, actual names of chemicals, etc. What your poison can be known by.
Type: Liquid, Gas, or Solid.
Method: How is it administered to the target. Injection, inhalation, ingestion, or other. If other elaborate.
Appearance: Any special appearance including but not limited to: It's type, color, containment, etc.
Origin: The chemical composition (if applicable.) What it is made out of or where it comes from. Synthetic is reserved for Master poison crafting.
Effect Severity: Weak, mild, strong, or Pure.
Weak includes topical ointments that help minor medical issues such as minor burns and rashes, basic antibiotics.
Mild includes energy supplements, and medicine that heals ailments due to mild poisons.
Strong includes blood clotting agents, blood thinners, and other medicines that counteract the effects of strong poisons.
Pure Pure medicines can bring people back from the brink of death. They include medicines that counteract deadly poisons, as well as cure what are considered to be 'incurable' ailments.
Duration: How long (if applicable) does your medicine last?
Side effects: Elaborate on any benefits or side effects, as well as the order of them (if applicable). What happens after the patient is administered with the medicine. Use post counts if necessary.
Doses: How many doses will your character carry at maximum on any given thread?
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