Sengoku Horizon

Look towards the Horizon

The Warring States Period: Fierce warlords fought for control of Japan, and many would perish. When a warrior falls, where does the passion they once held go? Possibly into something dear such as a favorite weapon or heirloom. These heirlooms have been labeled as “relics”, and those that carry them are labeled as “Scions." Recently more and more of these special relics have been activating, signaling the start of a great change as ancient power meets the modern world!

Now For The Local News, 11/01/2017 The dust has cleared after a fierce clash against the rebel Ikko Ikki monks. Now, as a tense period of calm spread over the island nation of Japan the students of Edo Bugei must figure out how to proceed in life after experience such intense conflicts and such deep loss.

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Nobuyumi
 Posted: Apr 28 2016, 03:45 PM
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~New Weapon Types~
Various new weapons to purchase.
Basic Weapon: Grants an additional weapon to your character. Doesn't come with training.
40 credits.

High Quality Weapon: A weapon upgrade that reduces wear on your weapon, makes it harder for npcs to break, and make it a bit lighter.
100 credits. Must be made by a crafting student.

Masterwork Weapon: A master crafted weapon. It is extremely difficult to break or lose hold of. Also quite sharp.
200 credits. Must be made by a crafting student with masterwork unlocked.

Bull Arrow: A new arrow type with two large prongs meant to break armor it hits. Deals more damage to people wearing armor.
100 credits.

Heavy Arrow: A new arrow type with a spear like head. Heavier with less range they will do more damage to people without armor.
100 credits.

~Weapon Upgrades~
Various upgrades to your weapons.
Electrical Circuits: Enables your weapon to generate electrical current on contact with a target doing a bit of extra damage and disorienting humans. Possible to do a lot of damage to machines.
100 credits.

Conduit: The over all attacking and defending ability of your weapon goes down and your weapon is made ceremonial. Your weapon is now made to better conduct energy flow from your sacred item. Doing this increases your ability power. Please beware close range combat.
100 credits.

Beautifully Crafted: The over all appearance of the weapon is masterful. It was clearly designed by a true master and made of the finest materials. Just by having it in your possession you come off as more likeable and respectable.
100 credits.

Violently Crafted: The over all appearance of the weapon is terrifying. It is colored darkly, it is splintered and jagged. It looks like a design forged in the depths of hell. Just by having it in your possession you come off as more intimidating.
100 credits.

Serrated Edge: Your weapon's blade now looks like a row of small teeth. The serrated edge is meant to better cut through weak armors and flesh. While strong, it also makes it outwardly clear how aggressive your fighting style must be to have such a blade. Delicate and precise attacks can not be done with such an edge.
30 credits

Needle Blade: The blade of your weapon becomes very thin and elongated. The blade now has slightly more reach with better thrusting, and is considered sharper. However, you have also sacrificed Defense. A needle blade weapon will crack from most solid blows and a strong attack would shatter it. Choose this carefully.
30 credits

Defensive: Your weapon is now a defensive type. It has been reforged with far tougher material. You lose attack ability but the blocking ability and durability of your weapon increases.
20 credits.

Howling Weapon: The weapon is crafted in a special way to allow air flow through the weapon. This is best with weapons that have to be quickly swung around like a staff or throwing hammer. The more you swing the weapon the louder, more intimidating of noise is creates. Also works with rapid slashing sword techniques.
20 credits.

Rider Weapon: A weapon design made for horse and motorcycle riders. The weapon is balanced so that it will remain steady and can be used perfectly on horseback, even at full gallop.
20 credits.

Secret Compartment: A small compartment is added to the grip or end of your weapon that allows you to hide a powder or small throwing knife in your weapon. This upgrade cannot be used on already small weapons like kunai or shuriken.
15 credits.

Weapon Coloring: A cheap process. You have the blade of your weapon re-forged using special dyes and salts. The new blade can be whatever color you would like!
10 credits.

~Track Skills~
Unlock a special talent for your school track.
Artillery: Clairvoyance: As the target moves away from you your eyesight and hearing help make up for the distance. You can track your target at a distance and don't suffer a large accuracy decrease for attacks.
400 credits.

Bushi: True Thrust: A single, precise, powerful thrust of a weapon aimed at the heart or throat. The absolute pinnacle of a combat student's training.
400 credits.

Cavalry: Masterful Charge: Allows a cavalry student to do a single, non-stop charge at a target once per. thread. Equal in power to an activated 3.
400 credits.

Crafting: Masterwork Crafting: Allows a crafting student to create true masterpieces.
400 credits.

Dance: Light Blossoming: Allows a dancing student to perform a single, incredible dance. The dance spreads happiness to all who witness it and dramatically lowers enemy's will to fight.
400 credits.

Guard: Barricade: Allows a guard student to stand completely still and brace themselves. For the next three rounds, as long as they don't move, they will suffer far less damage from attacks.
400 credits.

Guard: Tell Signs: using the ability to read poker faces, the tells of people if they are lying or being honest. To see through disguises and find the truth behind a frontal mask.
400 credits.

Medic: Blood on Blood: The medic gains a passive sixth sense towards the wounded. They can almost feel the life draining from a creature and smell blood upon the air. The medic is able to quickly determine the location of an injured person and how badly injured they are without direct line of sight.
400 credits.

Shinobi: Silent Presence: The shinobi student seems part of the background until they either attack, speak, or get hit. They have no sound when they move and no natural aura. Human eyes seem to skip over them.
400 credits.

Spies: Hawk Eye: The spy track can see at a great distance for two rounds, and manage to read the lips of anyone they view using this ability, provided their lips are not covered and they understand the language being spoken.
400 credits.

Strategist: Divine Order: The strategist student gives a command to someone, provided they follow it they will get increase attack power, defensive power, creation speed if crafting, or movement speed if going to a target.
400 credits.

Strategist: Overseer's Aura: This passive makes it so strategist students can perfectly see the battlefield in their mind. Even as the battlefield gets chaotic and violent the strategist can still imagine it as though having a bird's eye view.
400 credits.

Undecided Student: New Talents: This activated 2 allows the undecided student to dodge a single powerful attack once per cooldown.[/b]
400 credits.

~Scion Ability Upgrades~
Unlock or upgrade your powers.
Unlock Activated Ability 3: This will allow you to use your third activated ability.
300 credits.

Unlock Passive 2: This will unlock a character's second passive ability.
200 credits.

Unlock Awakened Mode: This will allow your character to enter awakened mode. Must unlock all activated and passive abilities first.
400 credits.

Unlock Awakened Attack: This will unlock your awakened attack. Must unlock awakened mode first.
400 credits.

New Activated Skill 1: Add a new weak skill to your relic abilities.
100 credits.
+50 credits per. additional

New Activated Skill 2: Add a new medium powered skill to your relic abilities.
200 credits.
+100 credits per. additional

New Activated Skill 3: Add a new strong powered skill to your relic abilities.
300 credits.
+100 credits per. additional

New Passive Ability: Add a new passive skill to your relic abilities.
200 credits.
+100 credits per. additional

Awakened Skill Addition: Add a new awakened skill to your relic abilities.
400 credits.
+200 credits per. additional

~Special Outfits~
Special outfits that give passive abilities for wearing them.
Dark Ronin Outfit: An outfit colored dark black and made from multiple crushed beetles and dark dyes. The outfit itself seems to radiate a dark aura and make the owner seem more intimidating.
100 credits.

Onmyouji Outfit: White and black classical robes. Wearing this outfit increases the effectiveness of your activated abilities.
100 credits.

O-yoroi Outfit: Very heavy armor. It is extremely hard and padded. You will lose a lot of speed, however unlike its historic counter parts it has metal alloy plates, Kevlar, and distributive bracing, and can even reduce a close range gunshot to that of a club strike. You'll have a bruise or maybe a cracked rib at worse but it won't kill you and you can keep on fighting!
100 credits.

Phoenix Outfit: A long red and gold outfit inspired by the legend of the phoenix. Gives a passive fire resistance if wearing it.
100 credits.

Shirabyoshi Outfit: An outfit of a famous classical dancer. In beautiful white and green it gives a low powered passive that makes you more charming when you perform and harder to look away from.
100 credits.

Yamabushi Outfit: A mountain monk outfit. It gives a small passive allowing you to easier move over difficult terrain.
100 credits.

~Transportation~
Different vehicles and mounts.
Personal Scooter: A small scooter for quick transportation around towns. Can't go a long way and has no defense.
50 credits

Personal Motorcycle: A small, custom color motorcycle. It is not the fastest motorcycle one can get but it is alright for training.
100 credits.

Pale Hornet: A small but extremely quick motorcycle. Custom made for both speed and control this mostly white motorcycle with black and purple stripes has two storage bins for items and weapons as well as a light weight frame for better maneuvering.
200 credits.

Personal Horse: A simple horse with no armor. Not the fastest horse one can get but it is alright for moving and training.
100 credits.

The Takeda Red: A demon of a horse. This red colored horse is heavily armored with the highest maneuverability. Not only can it run into battle unshaken but can easily trample lesser enemies under foot. If you are a weak fighter why not have your horse beat the enemy for you? If you are a strong warrior why not have a horse as equally strong?
200 credits.

Dragon Barding: Regardless of transportation type, make it look as though you may be riding a dragon!
50 credits.

Raiju Barding: Regardless of transportation type, make it look as though you may be riding a cat demon made of lightning.
50 credits.

Clan Barding: Regardless of transportation type, outfit your ride with side and back banners of your favorite clan, or an enemy clan you are trying to get in trouble.
20 credits.

~Rare Finds~
Special Purchases that will only be up two weeks before vanishing.
Ikko Armor: Armor take off a dead Ikko monk. The armor is made with extremely light weight arm and leg material but very thick body armor. Meant to protect one's vitals without restricting movement. Reduces melee weapon damage from enemies.
100 credits.

Black Powder Bag x2: Bags of black powder taken from the Ikko. When throw or pressed against something the bag releases a high powered, small proximity explosion.
100 credits.

Ikko General's Katana: An ornamental, high quality katana found after the defeat of the Ikko. Has an image of Buddha on the guard and sheath. Can be worn like a trophy for having slain Ikko generals.
150 credits.

Turtle Shell Fists: Found off an Ikko general that assaulted the Maeda clan. Possible relic but unknown. These large knuckled gloves has a large turtle shell on the back of each hand. These shells are reinforced and polished to act like large metal sheets. A must have for defensive fighters!
150 credits.

Dragon Mortar: A very heavy, gold and red, large tube with a dragon head at the end. Fires flaming mortars. Two round reload. If hit will cause a the wielder to get caught in a large explosion.
200 credits.


--------------------
Azai Nobuyori
The stuck up clan lord who defends the people.

Tagami Yumiko
The adorable poet girl who hates war.

Katayama, Masato
A strategist bent on changing the world.
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